No problem there, Rico. Those are good points. In fact, I actually have a painted track. Soon it will be taped. The tape is sitting in the garage on the bench.
The goal of the poll is to determine how much down force and speed we want for starters. Sounds like your preference would be the RTR choice for now. We can always determine later what the parameters of a given class might be. I was just hoping for a ballpark approach. I sort of see it as 4 base levels:
1. Really fast cars with lots of magnets
These are the cars we are currently running in the unlimited slot.it class. Cars are really fast and modified within a set of rules. Cars can get pretty costly.
2. Ready-To-Run (RTR) cars with magnets
These cars would basically be stock and so limited to the magnets that come in the car. Some modifications could be allowed to get around the person that gets the 10/10ths car. Cars are reasonably inexpensive.
3. Fast non-mag cars
These are probably the over-achievers of the non-mag world. Cars like Slot.it, NSR, and even the newer SCX Pro would be good choices. Probably beyond our skill level for starters. Cars can once again become rather costly but at least you don't have to buy any magnets!
4. Slower non-mag cars
Cars with motors of less than 20k. Most any car could be used since there is a variety of good motors that could be used available. Since most any car could be used, this would also be one of the more inexpensive classes. And it could also allow for quite a bit of ingenuity on the part of the car builder.
As always, the actual rules need to be pretty well spelled out.
As far as transitions, I am guessing the easiest way to get out of the first group is by going to group 2 followed by group 4 before ever attempting group 3. But what the heack do I know? That's why I ask...
You tell me. Please.
"Big Smooth"