5,551

(3 replies, posted in Track)

Hey ya'll, Saturday during the BBQ I will have the BullRing up and running. If you'd like to run some of your 1/24 scale cars around, bring them along. I will have some cars of varoius types available to play with, as well as controllers. For you track owners planning to attend, I am hoping we can firm up some more of the NASTE racing schedule for this next season. For track owners that cannot make the BBQ, I will be emailing race dates to you to pick from. I am planning for 11 total races, with racer's best 8 counting towards the point series championship.   -------------------------Bill

5,552

(10 replies, posted in Cars)

Tell you what AJ, I'll see if I can put something together soon. I've been thinking about building some more IROC cars anyway. What day, date, and time would work best for you?  --------------------Bill

5,553

(10 replies, posted in Cars)

AJ, they are scratchbuilt, but very simple in design. If you go to the "old" NASTE web pages you can see some chassis examples. If there's enough interest, one day we'll do a build session where those interested can come out and build cars. When NASTE first started we would do build sessions, and in a couple hours racers could build complete cars. The total cost of the vintage chassis (ready to run) is about $15. That is less the model car body. As far as cheap bodies, Bryan and I went to the model car swap meet this past summer, where we were able to pick up model bodies at very reasonable prices. You can get model car bodies and kits cheap there.  ---------------------------Bill

5,554

(18 replies, posted in BSCC)

GREAT JOB MONTE!!!!!

5,555

(20 replies, posted in BSCC)

Randy, I think you should write for "Model Car Racing" magazine!  -----------------------Bill

5,556

(34 replies, posted in BSCC)

I like your ideas Byron. How about you throw a couple cars together and try them out?  Some of the other racers could also build some different types of cars to try out. At your remaining summer season races different types of cars could be tested, and the other racers could try them as well. It's hard to put together a class of car without actually testing them out. Experiment, then build your class rules on what you like and what works well.    ------------------Bill

5,557

(20 replies, posted in BSCC)

Randy when you talk about "commercial" racing, tracks and cars you really confuse me. I know what you're trying to convey because we've discussed it before, but I think you're mixing "commercial" with "retail". As far as I know there are no 1/32 RTR cars that are considered "commercial" (other than maybe the Parma Eurosport 1/32). When you're talking about slot cars in the commercial aspect, everyone thinks of the large 1/24 scale tracks of 6 lanes or more, or at least a "commercial type" track that is routed mdf. When you talk about commercial type slot cars, everyone thinks of the cars that are sold retail to run on that type of track. Commercial does not just relate to scratchbuilt or hardbody cars (which I would consider well............scratchbuilt). There are manufacturers that make RTR (ready-to-run) cars for commercial tracks. Parma, JK, Champion are a few examples. The cars you race at BSCC are 1/32 RTR cars made for "home tracks" and club racing. Now I know this is just terminology and it really doesn't matter much, but it is the first step to clear communication and like understanding. If you get a new racer that wants to step up to a nice new controller, and he buys one for "commercial" use and "commercial" tracks he's going to have the wrong controller. Look around on the message boards, slot car parts vendors, anywhere, 1/32 cars are not referred to or considered "commercial". By your reasoning everything we purchase would be considered "commercial". As far as these cars being able to be raced hard for years........come on, who are you kidding? I'll agree they could be "played with" for many years if they were well taken care of, but as far as "raced hard", no freakin' way! We've all seen that!   ------------------------------------Bill

5,558

(27 replies, posted in Cars)

AJ, you'll probably need a tire management system for the "loops" and "up the wall" sections!!!  ----------Bill

5,559

(20 replies, posted in BSCC)

Let's break it down into my simple perspective; 1) do you want to "race" slot cars?, or 2) do you want to play a "game" that involves racing slot cars?. One 1) involves the physical act of running and racing a car you have to some degree "built". It has limited and simple rules that govern the phsyical action. The main rules govern the construction of and details of the car used to compete. The other 2) involves all the aspects of 1), and in addition has additional and more specific rules and conditions which govern HOW you perform the act of racing your car. Both are fun, but both probably don't appeal to all slot car enthusiasts. I'll admit it, I'm "old school". I like racing slot cars like they've always been raced the best. I've tried most all the types of "new" technology that have come along. I've tried many different types of racing formats, and raced with many different racing groups. Some types of racing I don't do often, some types I no longer do at all. Some groups I don't race with often, some groups I no longer race with at all. Some because they no longer exist, some because I no longer enjoy them. It's all in individual perspectives, likes and dislikes................We all have our own. These discussions help us find where we belong. It is much more enjoyable racing in an atmosphere of consensus. After all, is there really anybody that does this for something other than "the fun of it"?        ------------------------------Bill

5,560

(20 replies, posted in BSCC)

Randy, thanks for wading in! Your input was needed on this topic. After many emails back and forth it seems we have some areas of disagreement, and that's OK. The way I see it some of the new technology in slot racing is taking it to a place somewhere between video games or board games and the "old style" slot racing. Personally I don't find many flaws with the "old style" of slot racing (why do you think it's survived for over 50 years?). But what I have seen in my years of slot car involvement is various sorts of "new" technology come and go. Granted, now some of the technology is more refined, but a lot of it is not actually new. Various manufacturers have experimented with lane changing technology (Eldon had it in the late 60's and called it Select-Tronic). Aurora had a couple of different lane changing race sets in HO.  Oh, and fuel management, both Aurora and Tyco had systems with those features in the early eighties in HO scale race sets. And both actually worked very well! There has always been "new" technology on the market for "HOME RACE SETS" like Scalextric, Carrera, Ninco and all the others to try and "enhance" the racing experience. The fact is they have never really survived the test of time. I expect that is partially to do to the fact they didn't really work all that well. I admit the newest technologies seem to perform much better. But still you have to remember, although this stuff is marketed towards slot car enthusiasts the quality is still somewhat "toy like". The slot car products being produced for "HOME SETS" is NOT high quality. The emphasis on the production of the newest "SET CARS" is on the body. Body detail and appearance are the highest priority, that is obvious! There is as much or more consideration given to collectors as racers! I would bet that sales to collectors is even higher! The focus on manufacturing to meet "slot racer's" interest is on speed. Faster motors and bigger or more traction magnets. The way I see it, they're toys until a slot racer makes them into "race cars". As far as the "technology", I can take it or leave it!     -------------------------Bill

5,561

(20 replies, posted in BSCC)

Hmmmmmmmmm, evidently I did not catch that rule. Where is that one written, or was it just a verbal? Like you, I was trying to inform racers they were running low on fuel. Sounds kinda like that turn marshalling rule where you hold the offending car in the air until you reslot the "victim" car.............. I didn't notice that rule being practiced either.......Thank god!!!             Bill

5,562

(20 replies, posted in BSCC)

So it's looking like this must be a forbidden topic or something? I heard a lot more talking and complaining than I'm seeing in type here! Come on, let's hear from someone who is pro-fuel management!  -----------------------Bill

5,563

(3 replies, posted in Modifications)

Uhhhhhhhhhh, Mr. Flyin'.........my hand is in the air!!!

5,564

(11 replies, posted in BSCC)

I like that AJ.  ------------Bill

5,565

(11 replies, posted in BSCC)

Here's my two cents; if a magnetic class is chosen, limit it to one tracion magnet - no dumbell magnets. I like the non-magnetic class idea, but Rico has a good point about traction on plastic track. The other factor would be Randy's present track has some severe visibility issues. Poor visibility is a bigger issue for non-magnetic clases than magnetic. Years ago we raced a class of HO cars (Aurora Magna-Tractions) that were slightly modified and pretty fast, with light magnetic traction. They were a blast, and one of the groups favorite classes.  --------------------------Bill

5,566

(39 replies, posted in Track)

I know that scenerio Rico! Hey that big track looks a lot like PIR!!!  ----------------Bill

5,567

(27 replies, posted in Cars)

Nice looking car AJ!

5,568

(39 replies, posted in Track)

Thanks Rico, I'll check it out! Hey, I think you need to buy AJ some more track. He's got some great track plan ideas!!!!  ---------------Bill

5,569

(39 replies, posted in Track)

Yes, good guess! On your track design I'd use four 4' x 8' sheets of plywood or mdf to make a 6' x 16' table. That would give the extra 5 foot on those straights! Now all I need is an addition to my garage!!! Nice job AJ!!!  -------------------Bill

5,570

(39 replies, posted in Track)

AJ, What are the table dimensions for that layout? I like the looks of it. If I built it I would try to lengthen out the four straights so the shortest one was at least 5 foot. But I like your overall layout.  ---------------------Bill

5,571

(20 replies, posted in BSCC)

Last night I participated in a Slot.It class race at Beaverton Slot Car Club's Marshall Field. The race was for the Slot.It class cars. Man, these guys are FAST!!! There was lots of action with some extremely fast cars and great drivers. It was a fun night of racing!

At Marshall Field a computerized lap counting system is used to run the races. The races consist of four heat races, one in each lane, each heat race lasting under 3 minutes. A "fuel management system" is used which basically simulates fuel usage of your car as you race. At some point you run out of fuel and you must pit to re-fuel. I've raced with this type of fuel management system before, in a team enduro type of race. Some will say it adds realism to the slot racing. In my opinion the fuel management system has no place in short "sprint" type heat races. Heat races of 3 minutes or less are not long enough for pit stops to be of any value to the racing. As far as adding realism I disagree. In real racing the driver does nothing but DRIVE. Someone on his pit crew TELLS him when it's time to pit. The driver does not monitor fuel. If the car starts to run out of fuel, he pits. If someone tells him to, he pits. A slot car racer can not effectively monitor anything but his car during a race (especially cars like the Sloi.It high magnetic force cars, things happen WAY TOO FAST!). It's not like you're sitting in the car and you can glance at a fuel gauge without taking your eyes off the road. It doesn't matter how many monitors you have located around the track, its just not practical. In a team enduro type race, a teammate monitors the cars fuel level and tells you when its time to pit. It works well in TEAM strategy and driver changes. In the race I attended last night I saw at least 3 racers lose laps because they needed to pit and didn't realize it (Bryan, Tim, and Rico). My feeling is it doesn't make the slot racing any more realistic. All it does is move slot car racing closer to a board game activity.....................Ever play the board game "Sorry"?  ------------------Bill

5,572

(0 replies, posted in Cars)

I've almost completed my latest Slot.It car. I'm using a Porsche Carrera 908 body by Eldon. Like the Ford J I built its a short wheelbase car with a sidewinder motor configuration. Anything radically different? No, other than being legal! Just some minor refinement of a proven platform, this time. We'll see how she works........  -------------Bill

5,573

(23 replies, posted in Cars)

So I hear there's a change to the wheel rules at BSCC. BWA wheels are now legal. We can now use hubless wheels. That's going to help me out a lot! So, if we can run BWA wheels, why not open it up to any manufacturer's wheels, (excluding "O" ring fronts of course!)?  -----------------Bill

5,574

(39 replies, posted in Track)

Looking forward to your entry Racer! I need some choices!!!! I'm with you regarding Carrera track. I really liked the Carrera track I had, but the room I have available was not well suited to Carrera's wider turns. I wish I had a nice basement like yours!!!  ------------------------Bill

Racers, This is a great event! A REAL enduro not just a bunch of sprint heats linked together. The track is on with the cars racing continuosly for ONE HOUR at a time! That's 4 ONE HOUR heats! If you can find the time this is an excellent event to attend! And as Monte said, we carpool!!!  --------------------------Bill