1

(34 replies, posted in BSCC)

After the race last night, I got to test out Frank's car he made.  It was a modified International 32.  It handled really nice, and it seemed like a tough car.  I like the idea of an IROC series, and Frank's car looks like the best thing we have. 

Some people might have seen the Ninco Toyota Supra I brought out.  That is the ideal Japanese GT car I was thinking of.  It's handling was much less than the Slot.it cars, and was a shock to drive at first.  I think the car really needed silicone tires.  But other than that the car seemed nice. 

But just the idea of an IROC series (no prepping cars, no buying cars or parts, total skill-vs-skill competition) will be a nice break from previous classes that have been run so far. 



just my thoughts

2

(34 replies, posted in BSCC)

Back to your question Rico,  the Jap GT cars are all anglewinder setups.  We can bring out some at the next race or free race to play with and test out.


I think it would be a good idea to bring out whatever out you want to try for a class idea.  This way everyone else in the club can also see how they like the cars.
    I know Frank is working on his cars, which may not all be built for a while though.  But he does have one that I ran, and it was really nice.  Really smooth.

3

(34 replies, posted in BSCC)

Well the Japanese GT cars I was thinking about are like the Nissan 350Z and the Lexus SC430.  We have a few Toyota Supra's too.  Look at this page for those cars.

http://www.fantasyworldhobbies.com/cata … 91_121_122

I wasn't thinking of doing an IROC class with these because I don't think they are built to take abuse for a whole season.  Also I think some people like the idea of having their own car to race.  They can then paint it or do subtle things with it.



Another question to anyone:
Would you prefer an IROC season, or having your own car to run?

4

(34 replies, posted in BSCC)

Hello me!

I just thought of another class that would be interesting.


We could run Ninco Japanese GT cars and leave them stock, but put silicone tires on them.  There are lots of cars, and all the chassis look nearly identical.

5

(34 replies, posted in BSCC)

Hello all,

Thinking of the next season around the bend I was wondering what opinions people had on what the next class would be.  Specifically too, like for example: any slot.it car with an inline chassis, silicone tires, one stock magnet, and only the 21,500rpm motor.  The gearing, adding weight, and various interiors could be played with and the power would be turned down to around 12 volts.

That is just one idea for a class I have since we all pretty much have the cars, but may want to slow things down a little.



What are your ideas?!

6

(20 replies, posted in BSCC)

Hello everyone, what a world of discussion!

Reading the note about strategy, I thought of something to point out.

I agree that the most strategy comes in with your last pit stop.  The strategy in deciding how much fuel to finish off the race, since every time before that you would get a full tank.  You can stay for the 3sec and get a quick shot of fuel, or you can stay a few seconds longer to get a full tank.
    But for the amount of time you lose in the pits it doesn't seem to be worth trying to get just the right amount fuel.  You will only lose about 2 laps to completely fill up your car, and by staying in for a second or two less, you might gain a half a lap or so.  But, by staying in a little less you run the risk of having to pit again because you run out of fuel.  So, you might as well play it safe.  Thus, your strategy won't matter much in the end, unless everyone is within 1 or 2 laps of each other, which is very rare.

However, there could be plenty of strategy when doing a longer enduro. 
Since we control how much fuel is used, based on lap times, and how much fuel you start with, how long it takes to start getting fuel, and how long it takes to completely fill up a tank....  there are lots of possibilities. 
    One example would be that you burn very little fuel when turning an average lap time, like 5sec.  Then if you go faster than, say 4.5sec, you burn a significantly larger amount of fuel.  And if you break under 4sec you use lots and lots of fuel that lap.  This would force people to think about driving conservatively.  You would have the choice to drive "slow and steady" to win the race, or drive as fast as possible to win the race.  This would add a little more realism to enduros, like racecar drivers do in really racing.... you usually see them go really fast to get an early lead, and then they slow down to a steady pace.  When the end of the race gets closer, everyone picks up speed to move up a position or two.

My question to you guys is:
What do you think about experimenting like this for enduros?